#region using statements

using Microsoft.Xna.Framework;

#endregion

namespace AeonOfStrife.Objects.Units.UnitStates
{
	public class UnitStateDead : UnitState
	{
		public UnitStateDead(AnimationInfo p_animationInfo)
			: base(p_animationInfo) {}

		public override void Initialize() {}

		public override void Update(GameTime p_gameTime) {}

		public override void Draw(GameTime p_gameTime) {}

		public override void Cleanup() {}

		public override void OnEnter() {}

		public override void OnExit() {}
	}
}